Ordinary floors hide linked traps until your landing, jump or departure starts the chain. Learn short hops under ceiling spikes, staggered landing waves, moving footholds and changed return paths across sixty distinct rooms and six secrets. Later exits demand one last recovery. Portrait-friendly following camera, instant retries and local progress; earlier unlocks, keys and records are kept. Starts muted.
desktop, tablet, mobile. Single-player survival. No human multiplayer.
A/D or arrow keys move; Space/W/Up jumps. Hold for a higher jump, release for a short jump. Right-side touch joystick moves horizontally; left-side button jumps. Phones are portrait-first, tablets and desktops support either orientation. Deterministic traps reset on each retry; death restarts after a short animation. Complete the real exit, with lethal collisions resolved first. Chapter keys save only with a successful room; local unlocks, attempts and best times. Optional clues after six failures; no gameplay API, accounts or cloud save. Language follows the portal URL; every page starts muted. Untriggered trap surfaces use the same appearance as safe terrain; no advance cracks, coloured ledges, rails or warning icons. Mechanisms reveal after activation. Horizontal and vertical follow camera, with readable portrait framing and a larger viewport on wide screens. Revised maps preserve unlocks/keys and archive earlier best times separately. Linked mechanisms react once to landing, jump, departure, portal arrival or the exit; some arm on a second visit. Fixed sweeps, ceiling spikes, staggered waves and temporary floor openings call for short hops, safe waits and route timing. Later exit gates have a lower retreat ledge. Challenges build by chapter; retries never change their program. Earlier map/challenge records remain in separate revision archives.
Yes. Portrait-first framing, a right-side touch stick and left jump button. The camera follows you through maps wider and taller than the screen.
No. Each retry restores the same trigger rules and motion, so you can learn a reliable solution.
Finish a chapter and collect its key. A key becomes permanent only when you finish the room carrying it.
Progress, keys, attempts and best times stay on this device. There are no accounts or cloud saves.
No. Before activation their surfaces look exactly like safe terrain. Cracks, moving mechanisms and warning cues appear only after stepping, jumping or approaching triggers them.
They link familiar traps to different actions and timings: a jump can wake two later landings, leaving a platform can move the next, and a retreating exit can change the return path. Short hops and safe waits help; the same rules repeat after a retry.
Free to play. No downloads or sign-up. Sound starts off; enable it manually.
Explore more games ↗